LIOD: Platforms

There are all platforms LIOD compiles to.

4BoD


This pack contains: 4BoD emulator (4BoD-CS); 4BoD `postcompiler`; few `libraries`, which includes: `platform` settings, `binary`, few `definitions` and `40+ macros`, such as ~jump~, ~nib~, ~for~, ~ifn~, ~while~; and few `examples`. So, if you want to develop a `4-bit game`, there is `everything` you need. Documentation and download: there.

; diagonal line program (use 4BoD) (use 4BoD.IO) (nib i) (mac main (def) (disp:flip i i) (++ i) )